SEAN FOLEY
VFX/Tech Artist
Demo Reel
Idol Hell
-
Synchronized with the Creative Director to iterate on music and SFX and then implemented the audio into Unity using C#
-
Created shaders for the UI and in-game sprites to increase visual appeal
-
Established a fully funded Kickstarter, reaching $17.5k
-
Administered and managed a Steam page, and set up sales for seasonal events
Thunderclap
-
Created 3D models using Houdini and Blender
-
Utilized Substance Designer to create stylized textures
-
Authored shaders in Shadergraph for the Visual Effects Graph to animate effects
-
Seamlessly merged VFX with established character rigs by using the Animation graph to animate lights, set timings, and start events during an animation
-
Injected a render pass into the render pipeline to create fullscreen effects
When Push Comes to Shove
-
Sketched out and implemented stylized 2D VFX
-
Allowed for visual clarity by adhering to an Art Bible, separating sprites based on priority and function
-
Created complex materials and shaders for high reusability
-
Orchestrated original music using Ableton
-
Crafted an adaptive soundtrack based on players’ actions using FMOD
-
Programmed the audio managers in Unity to interface with FMOD