top of page

SEAN FOLEY

VFX/Tech Artist

Demo Reel

Idol Hell
  • Synchronized with the Creative Director to iterate on music and SFX and then implemented the audio into Unity using C#

  • Created shaders for the UI and in-game sprites to increase visual appeal

  • Established a fully funded Kickstarter, reaching $17.5k

  • Administered and managed a Steam page, and set up sales for seasonal events

Thunderclap
  • Created 3D models using Houdini and Blender

  • Utilized Substance Designer to create stylized textures

  • Authored shaders in Shadergraph for the Visual Effects Graph to animate effects

  • Seamlessly merged VFX with established character rigs by using the Animation graph to animate lights, set timings, and start events during an animation

  • Injected a render pass into the render pipeline to create fullscreen effects

When Push Comes to Shove
  • Sketched out and implemented stylized 2D VFX

  • Allowed for visual clarity by adhering to an Art Bible, separating sprites based on priority and function

  • Created complex materials and shaders for high reusability

  • Orchestrated original music using Ableton

  • Crafted an adaptive soundtrack based on players’ actions using FMOD

  • Programmed the audio managers in Unity to interface with FMOD

Overcaste
  • Created semi-realistic VFX in Niagara for a sand environment

  • Worked with render targets to deform landscapes

  • Collaborated with team members to implement VFX into the game

  • Optimized FPS of real-time VFX while retaining quality

Thanks for submitting!

bottom of page